iOS app development can be a great way to create your own apps and games, or to develop apps for businesses or other organizations. If you’re new to app development, this guide will help you get started by walking you through the process of creating your first iOS app.
What You’ll Need
To develop iOS apps, you’ll need a Mac running the latest version of macOS. You’ll also need the Xcode IDE, which you can download for free from the App Store.
If you’re developing for iOS 12 or earlier, you’ll also need to have a developer account with Apple in order to deploy your app on devices and submit it to the App Store.
Once you have everything set up, you’re ready to start coding!
Creating Your First iOS App
Open Xcode and create a new project by selecting File > New > Project. In the dialog that appears, select “Single View App” and click Next.
On the next page, enter your app’s name and organization identifier. The organization identifier is typically reverse-domain style (e.g., com.example.myapp). Once you’ve entered this information, click Next.
Xcode will now create your project and open it in the IDE. You should see a file called ViewController.swift in the project navigator on the left side of the window. This is where we’ll write the code for our app.
When you open ViewController.swift, you’ll see some boilerplate code that sets up a basic view controller class. We won’t need this code for our app, so go ahead and delete it all.
Once you’ve deleted the boilerplate code, add the following code to your view controller class:
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()}
// Do any additional setup after loading the view, typically from a nib.}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning() }
// Dispose of any resources that can be recreated.}
This code sets up a basic view controller class and imports the UIKit framework, which we’ll need in order to access UI elements like buttons and labels.
Next, add the following code to the viewDidLoad() method:
override func viewDidLoad() {
super.viewDidLoad()
let label = UILabel(frame: CGRect(x: 0, y: 0, width: 200, height: 21))
label.center = CGPoint(x: 160, y: 285)
label.textAlignment = .center
label.text = “Hello, World!”
self.view.addSubview(label)}
This code creates a label and sets its position and text. We then add the label to our view so that it will be displayed on the screen.
Now run your app by selecting Product > Run from the menu bar, or by pressing Command+R on your keyboard. You should see the “Hello, World!” label appear in the simulator.
Congratulations, you’ve just created your first iOS app!
Should you hire an iOS app development company?
Now that you’ve learned the basics of iOS app development, you may be wondering if you should hire an iOS app development company to help you create your app.
The answer to this question depends on a number of factors, including your budget, the scope of your project, and your own skills and experience. If you’re just starting out, it may be best to work with a professional company so that you can get started quickly and ensure that your app is developed correctly.
If you have more experience, or if you’re working on a smaller project, you may be able to develop your app yourself. However, keep in mind that even small apps can be complex projects, so be sure to give yourself enough time to learn the necessary skills and complete your project.
No matter what route you decide to take, the most important thing is to get started and to keep learning. Good Luck!